![]() ![]() The game also added the much rarer Fire Bros., who could duplicate Fire Mario's pyro-tossing powers. 3 and were quite common to the game, mostly seen as wandering encounters or as occasional bosses. gradually evolved to throw more than just hammers. that were introduced over subsequent installments of 2D Mario games? But what about the other variety of Bros. They are a constant thorn at his side, so it was obvious that they (and their larger counterparts, the Sledge Bros.) needed to be in Super Mario Maker. remain the peskiest of Mario's enemies, often spelling death at a moment's notice. Imagine a Bullet Bill cannon shooting out schools of these guys, all just dying to chase Mario to the bitter end. Rip Van Fish can add some much-needed intensity and a fresh difficulty factor to underwater levels and he would fit in just fine across all game types. That's mostly because it takes away the central mechanic that makes Mario who he is: jumping. Super Mario Maker underwater stages are arguably some of the game's weaker offerings, just because there's only so much creativity that can be exercised with the underwater formula. Super Mario World underwater stages didn't get much scarier than when a school of Rip Van Fishes were awakened by a whistling Chargin' Chuck. Alone, he was a formidable foe, but in numbers, he was downright terrifying. He would chase Mario relentlessly and home in quickly, with a player's only hope often being that Rip Van Fish would eventually get tired and fall back asleep. Rip Van Fish was a terrifying underwater foe that would sleep in various corners, but would quickly spring into action if awakened. Super Mario World players remember this little guy all too well. ![]() Chargin' Chuck was most recently seen in Super Mario 3D World and Captain Toad: Treasure Tracker, so he isn't exactly a permanent benchwarmer. 3 Chuck even look like?īut there's still hope that Chuck can take the field, since Nintendo hasn't exactly forgotten him. The challenge in bringing in Chuck likely involves bringing him down to the NES-level of graphics. Some Chucks would throw baseballs (while curiously still wearing their football gear), others would dig up rocks, and others would act as a watchdog to trigger a certain other enemy that we'll cover in just a moment. On top of being durable, Chuck also came in different varieties. He was a burly bruiser that would charge Mario on sight and withstand up to three hits. But Chuck slid right into his role as a Mario foe, adding some interesting twists that hadn't been seen to that point. One wouldn't have expected to see an American football-themed enemy pop up in a Japanese game. As seen in Mario Kart 8, Shy Guys also come in all kinds of colors! It’s hard not to admit how much fun and excitement Shy Guys add to the world of Super Mario Bros.It was strange to see Chargin' Chuck make his debut in Super Mario World back in 1991. ![]() Sometimes Shy Guys are used as tribal warriors, other times they’re pirates, and they’ve even been miners. There are plenty of types of Shy Guys that all have “guy” in their name like Fly Guy, Big Guy, and Barbecue Guy. They may attack with spears, throw bombs, fly with propellers attached to their heads, walk on stilts, and more. Shy Guys bring a lot of variety to the gameplay. Their masks, stubby arms, and strange voices have made them recognizable and loved by fans. They’ve been playable in many different games and are one of the best to play as in the Mario Tennis and Mario Kart games. Shy Guys are even used as the primary enemy type in most of the Yoshi games. 2 to stick around for future games, and they ve only become more of a staple in the series as time passed. They’re one of the few enemies who originated in Super Mario Bros. They have been around for quite some time since they were introduced in Super Mario Bros. For one, Shy Guys are rather mysterious, as they never remove their mask and hood. Shy Guy is absolutely the coolest enemy in the Super Mario video games. ![]()
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